Wednesday, 30 January 2013

Week 2 - Combining Ideas and Making Alterations

This week was brilliant, we managed to come up with some very interesting ideas and combine our storyboards. Towards the end of the lesson we decided that we liked Alex's storyboards the best because it had dynamic views and camera angles.
 There were some things we wanted to change but we will be making alterations as the project evolves.

Below you can see some basic storyboards that i have created, this storyboards portrays a breaching involving three characters, a detective, a SWAT operative and a unidentified civilian.

The animation consists of a detective and SWAT operative, chasing an unidentified civilian through a building.
It starts out with the door being broke down and it then swiftly develops into a chase sequence involving jumping over objects and darting round corners.
The animation then ends with the man vaulting through a window, smashing his way through and landing in a dumpster.
After the detective stares out the window as the unidentified man makes his escape.

Below are some videos that i have filmed of my group team members executing their poses which we will each be animating. I will be animating the SWAT character.

Poses i will have to animate will consist of the following:-

Idle - Riot shield stand
Idle - Riot shield stand extended
Idle - Run
Idle - Run extended
Bridge - Vault
Bridge -  Door charge
Bridge - Shield raised

These animations are going to be the main milestones i will be aiming for. I will be creating more but for the meantime i shall animate the 4 main idles and then fill in the gaps with bridging animations.

I will be incorporating these animations into the "Trax Editor" in Maya, this will allow me to stitch together different segments of animation creating seamless movement for in-game cinematic quality.


Above is my group story board, but below i will be showing my own personal one, this is just a quick few sketches to give a good idea, or portrayal of the scene we will be animating. Strictly speaking, there is room for change. So we wont necessarily stick exactly to these storyboard sequences, but it is a touch idea and a basis to build up from. 



Above you can see my storyboard, it starts with a all characters marching toward a door, the swat operative then kicks down the door and a shot from behind looks down into the corridor. As the suspect flees the swat and detective characters pursue the unidentified man. As the swat guy breaks down the next door the detective runs through and shots "stop" whilst pointing his finger, as the suspect is cornered he looks toward a window and vaults out of it landing in a garbage bin. The detective looks out the window and aims his gun at which point the animation ends, leaving the view thinking, does the suspect die or survive?

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